It's game on for Rick and his team when they restore an early 1900s strength-testing punching bag game. Can Rick knock-out this challenge with the old one-two punch, or will this rock 'em, sock 'em heavyweight project prove too big to go down? And later, the crew is under a tight deadline to fix up an antique railroad strongbox. Can they turn the key and keep the restoration on track, or will this old gold-guarding box remain rusted shut forever?